Demo Reel, Spring 2010

 

Versions:

LiY_reel.mov (720x480)
LiY_reel-smaller.m4v (480x320)

 

Demo Reel Break Down:

Section I: Projects
      1) Grass Scene from "Runaway"                                             (May 2010)
         All grass effects are for the "Runaway" project in Advanced Digital Animation
     
            - Final scene from the short "Runaway": worked on fence, grass,                     foreground flowers, compositing, and post production
                                                                                         --Maya 2009 and Shake
                  - Grass Before/After Coloring: painted in the idea and overall concept                     of the scene                                                     
                                                                                         --Photoshop CS3

                  - Grass After Effects: added grass effects
                                                                                         --fur in Maya 2009

                  - Grass Effect Interaction: added feet interaction with the grass
                                                                                         --Maya 2009

      2) Intel "Proteus" Project Presentation                                   (March 2009)
                  
- Modeled characters, laptop, magnifying glass, compositing, and post                     production                                                    --Maya 2009 and Premiere
                    
      All the following projects are coded in C++, OpenGL, and written from scratch
      
3) Object Morphing                                                                 (Fall 2009)            
          
Implemented a program that inputs two .obj files and creates a fluid           transition of one 3D mesh to another. This program tackles the problem of           dense point to point correlation.
                  - Morphing between two vases
                  - Morphing between two goblets
                  
      4) Textured Genus 4 Object                                                     (Fall 2009)
                  - Created a texture mapping for a Genus-4 model of my own design.                     First modeled the object with splines in Slide using Tcl and then                     ported to OpenGL to texture using C++. Also implemented Loop                     subdivision algorithm on the model.

                  
      5) Path Tracer                                                                          (Fall 2009)
          Implemented the Monte Carlo Path Tracer in order to replicate all the light           paths in a scene.
                  - Cornell Box with 50 Samples
                  - Diffuse Inter Reflection: also known as color bleeding
                  - Real BRDF: used real metallic colored paint for the reflective                     properties of the objects in the scene
                  
      6) Ray Tracer                                                                           (Fall 2009)
          Wrote a ray tracer that generates an image by tracing the path of light           through pixels in an image plane and simulating the effects of its           encounters with virtual objects.
                  - Three spheres and a triangle
                  - Five spheres with reflection
                  - Planets
                  - Box
                  
      7) Phong Shader                                                                     (Fall 2009)
          Coded a shader that interpolates surface normals across rasterized           polygons.
                  - Diffuse shading from single light source
                  - Diffuse and specular shading
                  - Diffuse, specular, and ambient shading
                  - Multiple spheres with different shading
                  - Toon shading
                  
      8) Subdivision Project                                                             (Fall 2009)
          Implemented uniform and adaptive subdivision for a teapot, and also           wrote an .obj parser.
                  - Teapot
                  - Obj Parser: angel
                  - Obj Parser: dragon
                  
Section II: Modeling
      9) Laptop                                                                                 (Summer 2008)
                  - Modeled for Beginning CGI Animation Class
                                                                                         --Maya 2008
                  
     
10) Mandolin                                                                           (September 2008)
                  - Project for Beginning CGI Animation Class
                  - Based on the Pixar short "One Man Band"
                                                                                         --Maya 2008
                  
      11) RoyBear                                                                             (Summer 2008)
                  - Created and shaded in Beginning CGI Animation Class
                                                                                         --Maya 2008
                  
      12) Toy Bunny                                                                          (Summer 2008)
                  - Modeled for Beginning CGI Animation Class
                                                                                         --Maya 2008

Section III: Animation
      13) Mo's Run Cycle                                                                   (November 2008)
                  - Animated for the "Runaway" project in Advanced Digital Animation
                                                                                         --Maya 2008            
      
      14) Lamp Animation                                                                 (June 2008)
                  - Modeled and animated for a project in Beginning CGI Animation
                                                                                         --Maya 2008
      

Section IV: Artwork
      15) Magnolias Afloat                                                                 (2006)
                  - Painted with acrylics on canvas
                  
      16) Flecks                                                                                  (2006)
                  - Drawn with pen
                  
      17) Vase in the Darkness                                                           (2006)
                  - Modeled and shaded

 

 

 

 

 
Email:

alexli@berkeley.edu

Number: (805) 302-0382
Address:

1252 Inca Drive
Oxnard, CA 93030

School:

University of California, Berkeley

Major: Electrical Engineering and Computer Science
(Graduated: May 2010)