Game Informer had a fairly interesting debate section in their July issue entitled “Can Drama Be A Game Genre?” I wish I had a link I could refer to, but unfortunately there is no online version of the debate.
The unfortunate part of both parties’ respective arguments are that they don’t address the question very well. Matt Miller, one of the associate editors of the magazine, weighs in on the pro side, arguing that there is more to life than violence and boss fights, and that like the film medium there must be a diversity of content in the video game medium if there is to be a diversity in audience. On the con side, Joe Juba (another associate editor) claims that forays into the genre (such as Phoenix Wright) lack substance and will eventually fail.
When I see the question “Can Drama Be A Game Genre?” I assume that it asks whether there exists a Drama game genre and whether or not it is a valid game genre. Miller’s response answers that it is necessary to have such a genre (as well as others) to be on par with other media, without addressing at all whether such a genre is admissible. Juba also fails to address admissibility and instead chooses to doom the genre as unpopular or ill developed.
I have written before on the importance of the distinction between gameplay/interaction and plot/narrative in a video game, and it seems to me to be at the root of this debate as well. Video game genres tend to describe a game’s gameplay and interaction. An adventure game calls to mind a particular interface and interaction schema, a role-playing game describes the players relationship to the avatar as well as the game mechanic, as does first-person shooter. We can run down the list of genres and I would find it very likely that what you know about the game has more to do with how you play the game than the game’s plot: puzzle, shooter, platformer, real-time strategy, turn-based strategy, racer, sim…etc. It isn’t entirely unprecedented for genre names to defy this model. For instance, what in holy hell is an action game? This genre exists in every online store and tells me absolutely nothing about the game, primarily because it describes the game’s plot elements.
This seems to also be true of the Drama genre. Drama doesn’t really describe a novel form of gameplay; most gameplay elements in drama games have their roots in adventure games, puzzles, and RPGs. Drama describes plot. Joe Juba’s description of the emptiness of the Drama genre comes from the fact that the focus is entirely on the narrative with little thought put on the gameplay. But whether or not Drama or Action are admissible as a video game genre depends on whether or not you allow plot describing genres in the categorization system. This seems valid to me, though I must say that it also seems problematic.
As I stated before, a category that describes the narrative does nothing to tell a potential player how the game is played. This isn’t a terrible problem because as time goes on there will likely be a number of gameplay elements that get associated with certain kinds of plot elements. However, the danger in describing video games primarily by their plot elements is that it leaves a very ill-defined interaction. Developers can, in this scenario, focus on the narrative elements while leaving interaction as an afterthought. Juba states “Anyone who denies the importance of story in video games is an idiot.” I disagree. More accurately, story is important in games with a story. I would argue that story is irrelevant to Tetris, one of the most successful video games in history. I would further argue that there are a great many games with awful stories that are enjoyed solely for their engaging gameplay.
I would press game designers and developers to put interaction at the top of their priorities. Miller makes the comparison to film, as many people do, but it is ultimately always a poor comparison because the nature of this medium is inherently interactive, an element that many of the classic arts do not have to deal with. The future of gaming as an artistic medium relies on the investigation of the interactive elements to express the art. Film makes better film than video games do, literature makes better literature, and theatre makes better theatre. But video games have a largely underexplored potential that these media do not, and it seems to me to miss the point to continue to evaluate this medium with the exact same tools as the classical arts.