This page was created to show some work done in CS199 under the supervision
of Paul Debevec at UC Berkeley.
Radiance BMRT
Upper left: original pic image. Upper right: exposed down image. Bottom: glowing image as rendered by BMRT without additional lightsources The following images were rendered using BMRT.
This is a glass cup in my parent's bathroom in Texas. The first image shows what it would look like without the radiosity calculations, and the second image is the final rendering with the radiosity option. The glass cup was modeled in sPatch, a spline-based 3D modeler that can output rib files. The shaders used for the walls, mirror, and glass came with the BMRT package. The shader for the marble was originally blue and did no calculations on reflections. So I added general color input and ray tracing for reflections.
This is a clock above the fireplace in my parent's house. Just plain modeling with polygons. The only cool thing here is the reflection of the red ball on the pendulum. I also added ray tracing on the dark wood shader for a polished look. This is my attempt to write a shader from scratch. It fades from a specified color to another, using the basic plastic illumination model. Above left is a mushroom (or a little hut), and to the right is a shell (I know it looks like a fan), from a previous exercise in transformations. This is a surface shader that makes a wire screen. It takes a different number of cycles in the vertical and horizontal directions. Below is a birdcage using this shader.
Another shader I wrote for practice. It lays out a checker pattern using three different colors, a la picnic or restaurant tablecloth.
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