Project Members:

Griffin Foster
gfoster@berkeley.edu

Howard Lin
hhl@berkeley.edu

Todd Kolsoff
todd@berkeley.edu


Useful Programs:
HDRView (Windows)
HDRShop 1.0 (Windows)
Separator Hex Viewer (Mac)


Send any project questions to gfoster@berkeley.edu
Opponent BlueShift | HDR Approximation | Nighttime Halos
Last Updated February 13, 2006

Blue Shift:

Synopsis: the human eye is made up of two main types of photo receptors, rods and cones. As the luminance of an area being viewed decreases the rods shut down and all vision is done through the cones. Although this isn't exactly true since there are a small number of rods on at even very low luminance. When cones become the dominant photo receptors there is a very slight shift in colors to a more bluish range. This is due to the fact that there is only one type of code which is optimal at absorbing blues while rods come in three types(red, green, blue). This shift is know as the Blue Shift. Not only is there a shift to a bluish range but also since there are fewer photons entering the eye there is more noise and there is a general lose of detail. This project is implementing such effects on low dynamic range images and also on high dynamic range images where we can account for light sources.

Low Dynamic Range BlueShift:


High Dynamic Range BlueShift:
These are some early images from the BlueShift project which uses HDRs to account for light sources


Reference Papers and Websites:

HDR Image Approimation Using LDR Images:

Synopsis: A high dynamic range image (HDR) is an image which not only contains color values for each pixel but also luminance values. This allows for greater image manipulation and range. Usually an HDR is constructed by taking numerous photographs of the same setting using variable f-stops and exposure times. The images are then combined into a single HDR, this can be done with mkhdr. The downside to HDR images is that the image has to be static. We are trying to approximate HDR images from a single low dynamic range image using experimentally discover luminance values and user interactions. For more on HDR images visit Paul Debevec's Site.

Current Progress (As of 10.17.05)
***Note: You will need HDR View or HDR Shop to view these images, links are at the bottom of this page (there are no decent Mac HDR viewers, I'm workin' on it)

Reference Papers and Websites:

Halos:

Synopsis: The night time halo effect is an effect which is caused by the scattering of the photons entering the human eye. This is an effect which is caused by the human eye being uniform so it is an effect not easily captured with a photographic lens. The halos effect is a well understood scientifically such that we can mathematically simulate the effect, this has been done in previous work. We are implementing the effect into the BlueShift project for a more realistic image rendering.

Reference Papers and Websites: