Teaches: Aim/Cover
Players: 2
Inside: Good
Outside: Bad
Teams: 2 teams
Balanced: Yes
Hits result in: Special
Description:
The attacking player tries to hit the target as many times as possible with a limited supply of ammo that becomes harder and harder to obtain without getting hit by their invincible deadly attacker
Variations: None
Teaches: Fun
Players: 3+
Inside: Good
Outside: Medium
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
This is basicly a modification of Destroy the Objective. Rather than having an objective to knock over, there is a raised hoop which you are trying to get rubber bands into. All other rules are the same as destroy the objective, first team to get 5 bands in wins
Variations: None
Teaches: Fun
Players: 6+
Inside: Good
Outside: Good
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
Two teams try to score points by running an oversized beachball through a goal without being shot by the opposing team
Variations: None
Teaches: Power Shots
Players: 1+
Inside: Good
Outside: Medium
Teams: Free for all
Balanced: Yes
Hits result in: N/A
Description:
Did you see the video with all the cups flying off with just one shot? Wanna know how to do it, well with Bowling, the game is to stand at a distance and try to knock over the pyramid of cups, same scoring as bowling. This will take some practice with altertative shots, and a good aim is a must
Variations: None
Teaches: Fun
Players: 6+
Inside: Good
Outside: Good
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
Teams try to grab the opposing team's flag, and bring it back to their base, without being shot.
Variations: Whether a team can reset their flag to its initial position if it has been dropped
Teaches: Aim
Players: 2+
Inside: Good
Outside: Bad
Teams: n teams
Balanced: Yes
Hits result in: N/A
Description:
Teams try to hit their card as far as possible with a limited number of shots
Variations: None
Teaches: Team building
Players: 3 to 6
Inside: Good
Outside: Good
Teams: 2 teams
Balanced: No
Hits result in: Death
Description:
The attacking team chooses a commander who directs the rest of the team. The rest of the team canNot make any action without the direction of the commander. The attacking teams tries to attack the immobile defending team, who have free will to move about.
Variations: None
Teaches: Fun
Players: 3+
Inside: Good
Outside: Good
Teams: Free for all
Balanced: Yes
Hits result in: Respawn
Description:
Free for all style play
Variations: Whether there are points
Teaches: Fun
Players: 4+
Inside: Good
Outside: Medium
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
Destroy the objective has 2 teams, each with an objective they have to protect. The objective is a stack of cups. Each team trys to knock over the other teams cups and defend their own. The first team to knock over the other teams cups wins. You can "kill" the attacking team by shooting the person with a rubberband. If hit with a rubberband, you must go back to your respawn point (which is a specified chair) and wait 2 seconds before re-entering the game. We played this eariler this semester.
Variations: None
Teaches: Cover
Players: 4+
Inside: Good
Outside: Bad
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
Two teams try to get their entire team to the other side of the room
Variations: None
Teaches: Dodging
Players: 2 to 5
Inside: Good
Outside: Good
Teams: 2 teams
Balanced: No
Hits result in: Special
Description:
One player makes a mad dash across the room trying to dodge all of the rubberbands fired by the attacking team
Variations: None
Teaches: Fun
Players: 6 to 10
Inside: Medium
Outside: Good
Teams: 2 teams
Balanced: Yes
Hits result in: Special
Description:
VIP played with Teams
Variations: None
Teaches: Fun
Players: 6+
Inside: Bad
Outside: Good
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
Two teams try to gain control and hold both areas for a short amount of time
Variations: Time needed to win
Teaches: Fun
Players: 3+
Inside: Good
Outside: Good
Teams: Free for all
Balanced: Yes
Hits result in:
Description:
Deathmatch without respawn
Variations: None
Teaches: Fun
Players: 3+
Inside: Good
Outside: Good
Teams: 2 teams
Balanced: No
Hits result in: Freeze
Description:
Um… its freeze tag, you shake them to unfreeze
Variations: None
Teaches: Aim/Cover
Players: 3 to 6
Inside: Good
Outside: Medium
Teams: 2 teams
Balanced: No
Hits result in: Special
Description:
Attacking team tries to make through a gauntlet of immobile defending turrets. Attackers can freeze the turrets temporarily but must beware, if they are hit it counts as an instant death
Variations: None
Teaches: Fun
Players: 8+
Inside: Medium
Outside: Good
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
From UT2k4. Teams try to link Nodes so that they can destroy their enemies core.
Variations: None
Teaches: Aim
Players: 2+
Inside: Good
Outside: Bad
Teams: n teams
Balanced: Yes
Hits result in: N/A
Description:
Teams take turns shooting at a deck of cards trying to get the best poker hand possible
Variations: None
Teaches: Fun
Players: 2+
Inside: Good
Outside: Good
Teams: Special
Balanced: No
Hits result in: Special
Description:
This game can be played with as few as two players or as many as thirteen. The game becomes more complex (and absurd) as the number of players increases. The following are the rules for the two and three player games, click here for the complete rules.
Variations: Many
For 2 players:
the 2 players are cheney and lawyer. The goal of the lawyer is to shoot the 3 birds (cups) before cheney shoots him (lawyer does not respawn). The lawyer can stun cheney for 3 seconds by shooting him. There is a 3 minute time limit before the cops come (end of game). The laywerr wins if he shoots all the birds in time without getting killed by cheney. If time runs out, the birds live and cheny wins, he's such an environmentalist.
For 3 players:
the players are cheney, the lawyer, and the medic. The goal of cheney and the lawyer remain the same, but now cheney is dead if shot (unable to shoot) until he is revived by the medic (instant respawn on location). The medic is killed if he is shot (does not respawn).
Teaches: Fun
Players: 3+
Inside: Medium
Outside: Good
Teams: Special
Balanced: No
Hits result in: Special
Description:
Players are split into attackers and defenders, attackers are on their own trying to get as many cups as possible into any of the many baskets. Defenders try to stop them by shooting them forcing them to respawn. Attackers may shoot defenders to stun them or other attackers forcing them to respawn. Baskets are assigned points per cup based on the difficulty of getting a cup into the basket. The player with the most points at the end of a time period wins.
Variations: Time limit, points per cup for each basket
Teaches: Trick Shot
Players: 2 to 5
Inside: Good
Outside: Good
Teams: Free for all
Balanced: Yes
Hits result in: Death
Description:
Players start with a rubberband/rubberbands in one of their hands and try to eliminate all other players once "draw" is called.
Variations: None
Teaches: Fun
Players: 6+
Inside: Good
Outside: Medium
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
Dan sits and shoots us… I think it also involves cups
Variations: None
Teaches: Fun
Players: 6+
Inside: Good
Outside: Good
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
Like CTF but teams try to bring their flag to their opponents base
Variations: None
Teaches: Aim/Cover
Players: 3+
Inside: Good
Outside: Medium
Teams: 2 teams
Balanced: No
Hits result in: Respawn
Description:
Time attack in which attacking team tries to shoot down all of the cups in the defending team's base
Variations: None
Teaches: Fun
Players: 3+
Inside: Good
Outside: Medium
Teams: Free for all
Balanced: Yes
Hits result in: Respawn
Description:
Varient of Deathmatch in which players can only hold one rubberband at a time and must reload by taking from one of two band piles alternating sides
Variations: None
Teaches: Ricochets
Players: 1+
Inside: Good
Outside: Medium
Teams: Free for all
Balanced: Yes
Hits result in: N/A
Description:
This game involves a slanted surface which you bounce a rubberband off of in order to make it fly onto the center of a target. It takes a bit of skill and practice to get it perfected.
Variations: None
Teaches: Fun
Players: 4+
Inside: Good
Outside: Bad
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
Player as soccer, but the ball must be moved by being shot with rubber bands
Variations: None
Teaches: Fun
Players: 6+
Inside: Good
Outside: Medium
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
There are 2 teams. Each team starts out with 10 rubber bands. There are 25 cups in the middle, each filled with about 10 rubber bands. Once a rubber band is fired, it is lost (no picking it up). The teams try to get the cups that are filled with the rubberbands back to their base. Once at their base, they put all of the rubberbands in their "stockpile". Those are also the only rubberbands that the team is allowed to use to shoot. If you are carrying a cup back to your stockpile and you are shot, you must drop the cup and rubberbands. Once all 25 cups have been taken, the game is over, and the team with the most rubberbands in their stockpile wins.
Variations: None
Teaches: Fun
Players: 4+
Inside: Good
Outside: Bad
Teams: 2 teams
Balanced: No
Hits result in: Death
Description:
There are 2 teams, SWAT and Bad Guys. The way it works is SWAT goes outside where they wait. During this time the Bad Guys are arranging the chairs in the classroom to build the best defense possible. They are trying to guard their objective (a cup). There must be at least 2 entrances to the cup. The SWAT has a large sheild (4.5' x 3.5') and they use this to keep themselves alive. SWAT then has a specified amount of time (probably 2 or 3 minutes) to destroy the objective. If you are hit with a rubberband, you are out (aka no respawn). If SWAT destroys the objective within the time limit, they win, if the Bad Guys keep SWAT away from the objective for the time limit, or kill all of the SWAT members, they win.
Variations: None
Teaches: Aim
Players: 1+
Inside: Good
Outside: Medium
Teams: Free for all
Balanced: Yes
Hits result in: N/A
Description:
Practice shooting from a crouch
Variations: None
Teaches: Aim
Players: 1+
Inside: Good
Outside: Good
Teams: Free for all
Balanced: Yes
Hits result in: N/A
Description:
Practice shooting while moving
Variations: None
Teaches: Aim
Players: 2+
Inside: Good
Outside: Medium
Teams: Free for all
Balanced: Yes
Hits result in: Pain
Description:
A shooting game in which players line up and try to shoot cup off each other's desks
Variations: None
Teaches: Aim
Players: 1+
Inside: Good
Outside: Good
Teams: Free for all
Balanced: Yes
Hits result in: N/A
Description:
Practice shooting while standing
Variations: None
Teaches: Fun
Players: 4+
Inside: Good
Outside: Good
Teams: 2 teams
Balanced: Yes
Hits result in: Respawn
Description:
Deathmatch with teams
Variations: None
Teaches: Fun
Players: 4+
Inside: Good
Outside: Good
Teams: 2 teams
Balanced: Yes
Hits result in: Death
Description:
Deathmatch with teams without respawn
Variations: None
Teaches: Trick Shot
Players: 3+
Inside: Good
Outside: Good
Teams: Free for all
Balanced: Yes
Hits result in: Special
Description:
Players start by using the pinch, if the hit a target they are promoted to shotgun, if they hit again they are promoted to tripple, if they are hit they are demoted by one level. The first player to land three continuous tripples wins.
Variations: None
Teaches: Fun
Players: 3 to 5
Inside: Bad
Outside: Good
Teams: 2 teams
Balanced: No
Hits result in: Special
Description:
The defending team chooses a VIP, the rest of the teams are bodyguards who will protect the VIP at all costs. The attacking team tries to assassinate the VIP, before the VIP can walk a pre-set route. Bodyguards and assassins respawn but the VIP dies if s/he gets hit.
Variations: None
Teaches: Trick Shot
Players: 2+
Inside: Good
Outside: Good
Teams: 2 teams
Balanced: Yes
Hits result in: N/A
Description:
Teams volly shots at each other
Variations: None
Teaches: Stealth
Players: 3+
Inside: Medium
Outside: Good
Teams: 2 teams
Balanced: No
Hits result in: Respawn
Description:
Think of space invaders, the one person who is the sniper and tries to pick off all other players as they thy to get the flag in the middle of the arena. Any player who touches the flag becomes the next sniper.
Variations: None