by abwayax, mirrored from http://pokephenomena.abwayax.net/labsite/modules.php?name=Content&pa=showpage&pid=2
Ghost/Skeleton
MissingNOs. Submitted by Abwayax. Category:
Non-shark
If anyone of you have been to my previous site,
Professor Glitch's Lab, then you would know a
small bit about the wonders of these Glitches. It
turns out I unearthed a lot more discoveries since
then.
First off, Ghost/Skeleton MissingNOs look like
Pokémon, not glitches. Their images are
below.
It is surprising to note that in the 5th
Pokémon movie. Pokémon Heroes, there were
skeletons of an Aerodactyl and a Kabutops. Mere
coincidence? Some might say so. I do not. More
research must be done on this topic.
What Are They???
They are not regular Pokémon, that much is
known. Most Pokémon fans agree that MissingNO, in
all its forms, is a glitch and not a "real" part
of the game. So if it's not a real part of the
game, why is it there? That is where
distinct opinions are formed. Some say it was
intended to be a template Pokémon that was used to
code the basic Pokémon behaviors, and was left
out. Some say it was a remnant of a failed attempt
to remove Mew from the game. And some say that it
was a cheat that the developers placed in the game
to help them progress.
No one knows why the Ghost/Skeleton MissingNOs
exist. I myself do not have an idea. And I am
afraid that, no matter how much I experiment on
these creatures, I may not figure out the answer.
As strange as their effects are, their origins
seem to be even stranger. Why do
they look like ghosts and skeletons, instead of
glitchy blocks like the rest of them?
Why are there four types of
MissingNO.? And most importantly,
why do they do what they do?
What is MissingNO.? A mystery. A mystery far
more intriguing than any "real" Pokémon mysteries.
It is much more mysterious than Mew. Much more
than the Unown and the Regi Trio. It is much more
mysterious, because the answers are still floating
out there. And no movie or game will give us them.
What do they do???
The effects of the Ghost/Skeleton MissingNOs
are far too varied and mysterious to explain here.
In fact, I haven't discovered them all yet. So if
you have anything to add, please do.
It is known that the Ghost/Skeleton
MissingNOs have the unique ability to copy
Pokémon attributes. For example:
In the wild, they copy the starting moves of
the Pokémon who attacked last in a battle. For
example, if your Bulbasaur beat your opponent's
Squirtle, then the next Ghost or Skeleton
MissingNO. you encounter will be Grass/Poison
Type and have Bulbasaur's starting moves, but if
your Bulbasaur was beaten by a Charmander, then
the Ghost/Skeleton MissingNO. you encounter will
be Fire-type and have Charmander's starting
moves.
Also in the wild, they will copy the
starting moves and type of the last Pokémon you
saw in the Hall of Fame or PokéDex. For example,
if you look at Golbat's PokéDex entry then
battle a Ghost MissingNO., then the MissingNO.
will have Golbat's starting moves and will be
Flying/Poison type.
Please note that if you do encounter a Ghost
or Skeleton MissingNO. and hope to catch it
after you have tweaked it, using another
Ghost/Skeleton MissingNO. would be your best
option. Using any other Pokémon, including
"Blocky" MissingNOs, will change the type/moves
to its own attributes.
That said, if you encounter a Ghost or
Skeleton MissingNO. you can put a powerful
Pokémon like Mew in front so when you catch it
it will have Mew's attributes.
When in the party you can change your
Ghost/Skeleton MissingNO's attributes.
Whenever a Pokémon is positioned last in
your party, all the Ghost and Skeleton
MissingNO's will copy that Pokémon's type and
attributes, but NOT its moves.
This also applies to Pokémon viewed in the
Hall of Fame and PokéDex.
What
I mean by "attributes" is the ability to learn
certain TM and HM moves. For example, if you tried
to teach Explosion to your Ghost MissingNO, but it
couldn't learn it, you simply need to look up
Voltorb in your PokéDex. Then you can teach it
Explosion.
Note on naming different MissingNO.s: I
identify Ghost/Skeleton MissingNOs by the Pokémon
they're based on. The formula I have decided to
use is: "Pokémonic" MissingNO. So, a MissingNO.
based on Voltorb (with Voltorb's starting moveset)
would be a "Voltorbic" MissingNO. Of course, since
it's not official, feel free to use whatever
naming conventions you wish. Of course, I might
refer to "Dittoic MissingNO" or something like
that.
This unique ability makes Ghost and Skeleton
MissingNO's one of only 2 known species of Pokémon
with the capability to learn every TM and HM move
(the other is Mew).
Cool! How do I get one?
There are
three known ways to obtain these creatures:
(for Red&Blue Versions only) Restart
your game and name yourself something with a w,
x, or y in the 3rd, 5th, and 7th letter
positions. "w" lets you get Kabutops skeleton,
"x" lets you get Aerodactyl fossil, and "y" to
get Ghost. Please note that they must be
lowercase. For example, "Billy" lets you get
Ghost MissingNO. The name "Zorax" gets you
Aerodactyl fossil, "Zowayix" gets you all three
special MissingNOs. Then talk to the old man at
Viridian (the guy who likes coffee) and watch
him catch a Weedle. Then fly to Cinnabar and
surf on the eastern coast. They should pop up
there, in alarmingly high levels (up to 255).
(for RBY versions)
Train a Pokémon so its Special stat is
either 182 (for Kabutops skeleton), 183 (for
Aerodactyl skeleton), or 184 (for Ghost).
Walk up
to this Gambler. Before he sees you, quickly
press Start and fly away to another area.
Find another trainer and battle him. Make
sure he walks up to you.
Find a wild Ditto and force it to Transform
into your Pokémon with the Special stat of 182,
183, or 184. Then run away.
Fly to Lavender town and walk towards the
west. As soon as you exit the town, a menu will
pop up.
Close it and you will fight a Ghost or
Skeleton MissingNO.
Use the GameShark codes 01B6D8CF, 01B7D8CF,
and 01B8D8CF. In Yellow version, that would be
01B6D7CF, 01B7D7CF, and 01B8D7CF.
The PPRL Research Team is
not responsible for any damage caused to your Game
by these Glitches.