Multi-User Dungeons





Net Address: Thera.CarrionFields.ORG port 9999





What Carrion Fields is about:

| DAMAGE | DEATH | EXPERIENCE | NEW | STORY | TICK | WIZLIST | REALISM | LAW | PHILOSOPHY | CABAL | ALIGNMENT | RULES | TATTOO | TIPS | PLAYERKILLING | AGE | SHRINE | PRAY |



A look at some of my characters, both pre-purge and post-purge.




Titles of Classes in Carrion Fields:

Remember that titles can vary slightly due to sex or alignment of the specific character.
(ie. Master of War can be Mistress of War)

| WARRIOR | THIEF | CLERIC | TRANSMUTER | INVOKER | NECROMANCER | RANGER | BARD | ASSASSIN | ANTI-PALADIN | PALADIN |





Races in Carrion Fields




Human		The standard race. Average stats, gains levels fast.
Half-Elf	Some of the traits of elves. Costs 200 extra exp.
Arial		Agile bird-like creatures that fly. Costs 250 extra exp.
Felar		Modified cats, agile but weakened. Costs 250 extra exp.
Dwarf		Healthy little folk, but not too nimble. Costs 250 extra exp.
Duergar		Evil Dwarves, more agile than their cousins.  Costs 250 extra exp.
Svirfnebli	Deep gnomes, strong and wise.  Costs 250 extra exp.
Gnome		Tough little creatures. Very wise. Costs 300 extra exp.
Elf		Very smart and nimble, but frail. Always good. Costs 500 extra exp.
Dark-Elf	Evil elves. Costs 500 extra exp.
Storm Giant	Good giants.  Costs 500 extra exp.
Cloud Giant	Neutral giants.  Costs 500 extra exp.
Fire Giant	Evil giants.  Costs 500 extra exp.





Classes in Carrion Fields




Warriors		[Standard Class] - 0 extra experience points
Thieves 		[Standard Class] - 0 extra experience points
Clerics 		[Standard Class] - 0 extra experience points
Transmuters 		[Specialized Mage] - 0 extra experience points
Invokers 		[Specialized Mage] - 0 extra experience points
Necromancers 		[Specialized Mage] - 0 extra experience points
Rangers 		[Forest Warrior] - 200 extra experience points
Bards 			[Musician] - 300 extra experience points
Assassins 		[Thief/Cleric] - 300 extra experience points
Anti-Paladins 		[Warrior/Mage] - 300 extra experience points
Paladins 		[Warrior/Cleric] - 400 extra experience points 





Equipment Statistics in Carrion Fields




Armors		includes various gowns, armors, plates, shirts, and tunics.
Armwears	includes various sleeves, vambraces, armlets, and arm guards.
Belts		includes various belt buckles, belts, girths, and girdles.
Bodywears	includes various cloaks, stoles, robes, and, capes.
Boots		includes various sandals, boots, shoes, sollerets, and greaves.
Bracelets	includes various bracelets, bracers, and wrist guards. 
Handwears	includes various gauntlets, gloves, claws, horns, and knuckles.
Hold Items	includes various manuals, figurines, serpents, and many others.
Helmets		includes various helmets, circlets, hoods, hats, crowns, and wigs. 
Instruments 	includes various instruments.
Leggings	includes various leggings, and greaves.
Lights		includes various skulls, auras, sceptres, and rods.
Neckwears	includes various necklaces, amulets, symbols, collars, and cloaks.
Rings		includes various rings.
Shields		includes various shields, and bucklers.

Tattooes includes various tattooes of the immortals of Carrion Fields.





Sets of Equipments in Carrion Fields




Blue dragon Equipment	includes the whole set of equipment from the blue dragon.
Bolted Equipment	includes the whole set of equipment from Captain Gishka K'ahn.
Darkened Equipment	includes most of the equipment from the vampire Shadar Lunn.
Dwarf_Only Equipment	includes most of the equipment from Thibbledorf Pwent.
Earthen Equipment	includes the whole set of equipment from the body guard of the Lord.
Green Equipment		includes the whole set of equipment from the giant forest guardians.
Mithril Equipment	includes the whole set of equipment from Gordon the Brave and an additional plate.
Platinum Equipment	includes the whole set of equipment from Marshall Diana.
Red dragon Equipment	includes the whole set of equipment from the red dragon.
Shawls			includes the whole set of various shawls from the Sisters in the White Tower.
Silvery Equipment	includes the whole set of equipment from the Grand Knight on top of the chain. 





Weapon Statistics in Carrion Fields




Axes		includes various axes.
Daggers		includes various daggers, claws, blades, razors, shards, and compasses.
Exotic Weapons	includes various claws, bows, chains, orbs, and rods.
Flails		includes various shackles, and flails.
Maces		includes various maces, hammers, crutches, and morningstars.
Polearms	includes various polearms, and lances.
Staff Weapons	includes various staves.
Spears		includes various spears.
Swords		includes various longswords, swords, scimitars, blades, and foils. 
Whips		includes various whips.

This page has been accessed times.

Since March 8, 1996





Links to Other Carrion Fields Pages on the Web:

CarrionFields MUD Home Page
Gilmo's *NEW* UnofficialCarrion Fields Web Page
Strahd's Carrion Fields Web Page
The Unofficial Carrion Fields Home Page
Kye's Carrion Fields Home Page at GeoCities





This page was last updated on August 28, 1996



Disclaimer: I haven't been playing at CF since June of 1996. A lot of the information here are old and obsolete while other parts are not well covered. Do take note that immortals on MUDs may change stats of equipment to enhance the balance of their MUD.

If you are interested in other alternatives from Carrion Fields, there is another MUD called the Abandoned Realms at kharduin.net 9000 if you wish to check out other Roleplaying/Playerkilling MUDs.


Back to Tony's Home Page



Mail to Tony, the author of this page at simba@Uclink2.Berkeley.EDU. I appreciate ANY suggestions, corrections, and additions that you may have. PLEASE mail me if you have any!!! Thank you. *Bow* *Smile*