Here are the various games I have recently released for the TI-86 calculator. All of these games can be run by the "Asm(filename" command, so no shell is needed for any of them (although they will work from a shell if you choose to run one). All of my recent Z80 games have TI-86 versions except for Orzunoid (and Arkanoid-like game). To run Orzunoid (or some of my older games) on a TI-86, get the TI-85 version and run it under YAS.
If you want programs in text format, please read this page.
Program name Click for more information | Author | Size (click to download) | Description | Screenshots |
---|---|---|---|---|
ZMercury 0.70 | Patrick Davidson | 54256 bytes on-calc size: 5257 bytes | A of fast, highly intense space shoot-em-up game with horizontal parallax-scrolling levels, power-ups, and many types of enemies | |
TesBwan 0.3 | Patrick Davidson | 30718 bytes on-calc size: 4542 bytes | An advanced grayscale breakout-like game. Features include scrolling, bonuses, high scores, and save game. | |
Phoenix 4.4 | Patrick Davidson | 88540 bytes on-calc size: 8344 bytes | An advanced shoot-em-up game with power-ups. | |
Jupiter 2.0 | Patrick Davidson | 4330 bytes on-calc size: 492 bytes | An external level file for Phoenix 2.0+. This has only 8 levels, which should be harder than the built-in ones. | |
Pac-Man 99 4.0 | Patrick Davidson | 15524 bytes on-calc size: 4597 bytes | Pac-Man with scrolling, semi-intelligent enemies, 8 levels | |
Galaxian 3.0 | Patrick Davidson | 21231 bytes on-calc size: 4535 bytes | Fast, intense space shoot-em-up with 20 levels and 9 types of enemies. | |
Phoenix III 0.30 | Patrick Davidson | 48659 bytes on-calc size: 5845 bytes | Early version of a shoot-em-up game with grayscale, power-ups, and a scrolling background. | |
Z-Kart 3D 9.0 | Patrick Davidson | 9190 bytes on-calc size: 1344 bytes | Small "3D" car game where you try to stay on the road | |