Hi, Welcome to my research!


Game Theory:

I have done work on Game Databases, or a hard representation for Games. In order to accomplish reasonable file sizes, I have used Huffman Tree Encoding in conjunction with layered compression techniques. Currently, for a dense game, I am able to achieve sizes about 20% of the original size.
I have also released a Java version for Gamesman, which is the place to start if you are a novice Game Developer. I have written the 4 basic games as a reference. It is still being tested, so please consider it a beta release.
Click here to download the package for gamesman (.zip file)
Click here to download the complete C version (as written by Dan Garcia)
Latest Gamesman news: We are getting ready to release version 2.0. Email me if you are interested in finding out more information about this release.


Scientific Computing / Numerical Analysis:

My current research deals with cleaning up the results of a solution to a linear system of equations using well-known iterative refinement techniques. However, in keeping with the philosophy of BLAS, we are now able to compute most residuals to more than machine epsilon. I am being funded by the National Science Foundation (NSF).

Click here to find out more information about LAPACK
Click here to find out more information about XBLAS

Earlier, I have done research on the Eigenproblem, specifically, performing a relaxation with iterative refinement in accordance with the theory developed by Prof. William Kahan. Click here to download my paper.