wu :: forums
« wu :: forums - Enterprise 1 »

Welcome, Guest. Please Login or Register.
Jun 9th, 2024, 2:52pm

RIDDLES SITE WRITE MATH! Home Home Help Help Search Search Members Members Login Login Register Register
   wu :: forums
   riddles
   what happened
(Moderators: william wu, Eigenray, ThudnBlunder, Icarus, SMQ, towr, Grimbal)
   Enterprise 1
« Previous topic | Next topic »
Pages: 1 2 3  Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print
   Author  Topic: Enterprise 1  (Read 2725 times)
alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Enterprise 1  
« on: Feb 14th, 2008, 11:37am »
Quote Quote Modify Modify

You want to captain the sea ship Enterprise. In order to get the ship, 1st you must answer the question below correctly.  
 
 
 
You must carry a substantial cargo of your special choice on your ship. After putting it in a wide and tall hatch, only you may enter this closed space and no one else. The ride will take about 20 minutes, when the ship's instruments will show for 10 minutes that there is no cargo at all on board. Any ideas how to accomplish it?
« Last Edit: Feb 15th, 2008, 4:13am by alien2 » IP Logged


denis
Uberpuzzler
*****






   


Gender: male
Posts: 1222
Re: Enterprise 1  
« Reply #1 on: Feb 14th, 2008, 4:10pm »
Quote Quote Modify Modify

Not sure I understand but do do you mean it takes only 20 minutes to go overseas?
IP Logged
thecow135
Full Member
***





   


Posts: 172
Re: Enterprise 1  
« Reply #2 on: Feb 14th, 2008, 6:12pm »
Quote Quote Modify Modify

could you reword it? it's confusing right now... you haven't been riddling under the influence have you now?
IP Logged

cuz everybody noe that the game dont stop try to make it to the top fo ur ass get popped
gotit
Uberpuzzler
*****





   
Email

Gender: male
Posts: 804
Re: Enterprise 1  
« Reply #3 on: Feb 14th, 2008, 10:40pm »
Quote Quote Modify Modify

Do you mean to say that of these 20 minutes, the cargo will be shown on-board for 10 minutes and for the remaining 10 minutes it will be shown absent from the board?
IP Logged

All signatures are false.
alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Re: Enterprise 1  
« Reply #4 on: Feb 15th, 2008, 4:19am »
Quote Quote Modify Modify

on Feb 14th, 2008, 4:10pm, denis wrote:
Not sure I understand but do do you mean it takes only 20 minutes to go overseas?

I changed it. Hope it looks better now.  
 
 
 
on Feb 14th, 2008, 10:40pm, gotit wrote:
Do you mean to say that of these 20 minutes, the cargo will be shown on-board for 10 minutes and for the remaining 10 minutes it will be shown absent from the board?

For 10 minutes ship's instruments must show that there is no cargo on board. As for the remaining minutes, they are not important, so instruments can show whatever you want them to show.   Wink
IP Logged


mikedagr8
Uberpuzzler
*****



A rich man is one who is content; not wealthy.

   


Gender: male
Posts: 1105
Re: Enterprise 1  
« Reply #5 on: Feb 15th, 2008, 4:56am »
Quote Quote Modify Modify

So you have to not appear not on board as well?  Huh
 
Dry Ice?
IP Logged

"It's not that I'm correct, it's that you're just not correct, and so; I am right." - M.P.E.
alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Re: Enterprise 1  
« Reply #6 on: Feb 15th, 2008, 6:01am »
Quote Quote Modify Modify

on Feb 15th, 2008, 4:56am, mikedagr8 wrote:
So you have to not appear not on board as well?

You are not cargo, regardless of where you are located.  
 
 
 
on Feb 15th, 2008, 4:56am, mikedagr8 wrote:

Dry Ice?

Not sure what you mean, but cargo must remain the same.
IP Logged


Sir Col
Uberpuzzler
*****




impudens simia et macrologus profundus fabulae

   
WWW

Gender: male
Posts: 1825
Re: Enterprise 1  
« Reply #7 on: Feb 15th, 2008, 6:21am »
Quote Quote Modify Modify

How about a consignment of EMP generators? After ten minutes you trigger one of them and knock out the electronic instrumentation on the ship, including the device that monitors the ship's cargo.
IP Logged

mathschallenge.net / projecteuler.net
denis
Uberpuzzler
*****






   


Gender: male
Posts: 1222
Re: Enterprise 1  
« Reply #8 on: Feb 15th, 2008, 8:05am »
Quote Quote Modify Modify

How about ICMB? i.e. Intercontinental Ballistic Missle. Your cargo is the fuel. On the way up, during the first 10 minutes, the rockets are firing and there is still fuel onboard. On the way down, the ICBM is out of fuel and uses gravity to accelerate. The path is basically a parabola, so approx 10 minutes up, and 10 minutes down
« Last Edit: Feb 15th, 2008, 8:08am by denis » IP Logged
alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Re: Enterprise 1  
« Reply #9 on: Feb 15th, 2008, 8:46am »
Quote Quote Modify Modify

No to both. To sophisticated. These things are not at your disposal. So no rockets, no torpedoes, no nothing - just you, baby, just you.
IP Logged


Grimbal
wu::riddles Moderator
Uberpuzzler
*****






   


Gender: male
Posts: 7527
Re: Enterprise 1  
« Reply #10 on: Feb 15th, 2008, 9:26am »
Quote Quote Modify Modify

Put a yellow sticker that says "There is no cargo at all on board" on the screen, just where the information is displayed.  The captain will conclude the display is malfunctioning.
 
A Jedi hand wave would also help.
« Last Edit: Feb 15th, 2008, 9:26am by Grimbal » IP Logged
alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Re: Enterprise 1  
« Reply #11 on: Feb 15th, 2008, 2:22pm »
Quote Quote Modify Modify

Nope.
IP Logged


FiBsTeR
Senior Riddler
****





   
WWW

Gender: male
Posts: 581
Re: Enterprise 1  
« Reply #12 on: Feb 15th, 2008, 2:53pm »
Quote Quote Modify Modify

If the two-way travel time is 20 minutes and you will only have the cargo for a one-way trip, then there will be no cargo for 20/2 = 10 minutes, as desired.   Smiley
IP Logged
alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Re: Enterprise 1  
« Reply #13 on: Feb 16th, 2008, 6:36am »
Quote Quote Modify Modify

Nope. Nice try though.
IP Logged


denis
Uberpuzzler
*****






   


Gender: male
Posts: 1222
Re: Enterprise 1  
« Reply #14 on: Feb 17th, 2008, 7:13pm »
Quote Quote Modify Modify

Are you allowed to throw the cargo overboard? For example your ship cargo can be ballast or garbage which you have to jettison into the sea.
IP Logged
alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Re: Enterprise 1  
« Reply #15 on: Feb 18th, 2008, 6:16am »
Quote Quote Modify Modify

That is not allowed. The cargo must remain on the ship.
IP Logged


alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Re: Enterprise 1  
« Reply #16 on: Feb 18th, 2008, 6:17am »
Quote Quote Modify Modify

Btw, the above instruments are very sensitive.  Wink
IP Logged


Grimbal
wu::riddles Moderator
Uberpuzzler
*****






   


Gender: male
Posts: 7527
Re: Enterprise 1  
« Reply #17 on: Feb 18th, 2008, 8:39am »
Quote Quote Modify Modify

The ship transports cattle.  The sensitive instrument detects the cargo by detecting heat.  You freeze the herd to death.  The sophisticated instruments will be a bit puzzled, but will conclude that for the last 10 minutes, there is no cargo on board.
« Last Edit: Feb 19th, 2008, 1:09am by Grimbal » IP Logged
SMQ
wu::riddles Moderator
Uberpuzzler
*****






   


Gender: male
Posts: 2084
Re: Enterprise 1  
« Reply #18 on: Feb 18th, 2008, 9:19am »
Quote Quote Modify Modify

Your cargo consists of a large hydrogen tank and a deflated blimp?
 
--SMQ
IP Logged

--SMQ

Random Lack of Squiggily Lines
Senior Riddler
****




Everything before 7/1/2008 is now irrelevant.

   


Gender: male
Posts: 460
Re: Enterprise 1  
« Reply #19 on: Feb 18th, 2008, 3:16pm »
Quote Quote Modify Modify

you glue the boxes to the ship 10 minutes through
IP Logged

You can only believe i what you can prove, and since you have nothing proven to cmpare to, you can believe in nothing.

I have ~50 posts to hack a "R" into a "D". Which one?
alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Re: Enterprise 1  
« Reply #20 on: Feb 19th, 2008, 6:14am »
Quote Quote Modify Modify

I suppose SMQ's idea works for 20 minutes, although I was thinking of a lot of balloons myself. Wink I suppose alternative answers are out of the way now, so you can try to figure out the intended answer as well.  
 
 
 
The instruments detect weight alone, and it won't help if you glue cargo to the wall because they are sophisticated enough to detect this as well. The whole hatch is like a big scales, so no gluing or freezing the herd.  Roll Eyes
IP Logged


Grimbal
wu::riddles Moderator
Uberpuzzler
*****






   


Gender: male
Posts: 7527
Re: Enterprise 1  
« Reply #21 on: Feb 19th, 2008, 6:27am »
Quote Quote Modify Modify

What about this:
Go out to sea (10 min), catch a whale, get back to port (10 min).
 
Or more ecologically correct:
Go out to sea (10 min), free Willy, get back to port (10 min).
IP Logged
alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Re: Enterprise 1  
« Reply #22 on: Feb 19th, 2008, 6:40am »
Quote Quote Modify Modify

Nothing like that. Suppose you think about it.  Tongue
IP Logged


Grimbal
wu::riddles Moderator
Uberpuzzler
*****






   


Gender: male
Posts: 7527
Re: Enterprise 1  
« Reply #23 on: Feb 19th, 2008, 8:01am »
Quote Quote Modify Modify

It is a very special ship that eats 1 banana per 10 minutes ride.
 
You start with 2 bananas, the ship eats one, carries the other in the hatch for half of  the way.  After 10 minutes it eats the second one and voila, no cargo on board!
IP Logged
alien2
Uberpuzzler
*****






   


Gender: male
Posts: 6991
Re: Enterprise 1  
« Reply #24 on: Feb 19th, 2008, 9:11am »
Quote Quote Modify Modify

The cargo must remain the same, like I said, even if it looks better on the way out.   Tongue
IP Logged


Pages: 1 2 3  Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print

« Previous topic | Next topic »

Powered by YaBB 1 Gold - SP 1.4!
Forum software copyright © 2000-2004 Yet another Bulletin Board