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Title: You Can Turn but You Can't Hide Post by rloginunix on Aug 27th, 2015, 8:06am 2N people located at the South-Western corner of a square grid start walking at a constant speed and at every intersection (including the initial one) the same process occurs: - the group of people splits in half; - one half turns and walks North; - the other half turns and walks East; What will the distribution of people be after all of them visit N intersections? |
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Title: Re: You Can Turn but You Can't Hide Post by towr on Aug 27th, 2015, 1:09pm [hide]Off the top of my head, pascal's triangle?[/hide] |
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Title: Re: You Can Turn but You Can't Hide Post by rloginunix on Aug 27th, 2015, 2:46pm Dangit. Einstein was wrong - you guys are faster than light. In terms of N - which row? |
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Title: Re: You Can Turn but You Can't Hide Post by pex on Aug 27th, 2015, 5:32pm on 08/27/15 at 14:46:15, rloginunix wrote:
The one that sums to 2N 8) |
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Title: Re: You Can Turn but You Can't Hide Post by rmsgrey on Aug 28th, 2015, 6:03am on 08/27/15 at 14:46:15, rloginunix wrote:
Depends how you number the rows. If you number the start row (1) as row 1, then row N+1; if you number the start row as 0, and the next row (1,1) as 1, then row N. I believe the latter is more standard since it means row n corresponds to the relevant power of the binomial expansion |
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Title: Re: You Can Turn but You Can't Hide Post by rloginunix on Aug 28th, 2015, 8:09am Minor detail of course but no C(2, 1) ways about it - pex++ for a shrewd observation and rmsgrey covered it thoroughly. The (1975) book gives (N + 1)-st row but I'd rather go with N-th. |
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Title: Re: You Can Turn but You Can't Hide Post by Grimbal on Aug 31st, 2015, 8:46am As a C and Java programmer I know 0-based ordinals is the most natural way to go. :P |
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Title: Re: You Can Turn but You Can't Hide Post by rloginunix on Aug 31st, 2015, 3:17pm (Patterns, patterns. As a C/Java (Solaris/CentOS) programmer I concur) Just a thought - a 3D extension: 3N people walk through a cubic lattice made up of unit cubes. At each intersection they split into three equally sized groups ... |
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Title: Re: You Can Turn but You Can't Hide Post by pex on Aug 31st, 2015, 8:11pm on 08/31/15 at 15:17:28, rloginunix wrote:
Guess what: this is called [hide]Pascal's tetrahedron (https://en.wikipedia.org/wiki/Pascal's_tetrahedron)[/hide] on 08/31/15 at 08:46:39, Grimbal wrote:
Ah, but does "natural" include zero...? |
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Title: Re: You Can Turn but You Can't Hide Post by towr on Aug 31st, 2015, 10:17pm on 08/31/15 at 20:11:36, pex wrote:
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Title: Re: You Can Turn but You Can't Hide Post by rloginunix on Sep 1st, 2015, 10:45am Dangit again. No PhD in [hide]Pascal's[/hide] anything. nD? nN people walk ... |
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Title: Re: You Can Turn but You Can't Hide Post by towr on Sep 1st, 2015, 1:00pm Sure, let's get hyper (http://arxiv.org/ftp/math/papers/0311/0311035.pdf) |
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Title: Re: You Can Turn but You Can't Hide Post by Grimbal on Sep 2nd, 2015, 2:13am 1N people located at the West end of a 1-dimensional grid start walking at a constant speed and at every grid point (including the initial one) the same process occurs: - the group of people splits in one; - the resulting group walks East; What will the distribution of people be after all of them visit N intersections? :P |
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Title: Re: You Can Turn but You Can't Hide Post by rloginunix on Sep 2nd, 2015, 10:19am Absolutely cool but dangit3 - I either can not catch a break or great minds think alike, :) What is the date on the Potsdam article? Thanks. Grimbal's problem: - split 1N people into (n > 1)N elementary (hyper) particles; - split the West end of a 1-dimensional grid into a crystalline (hypercubic) lattice; - apply the previously obtained solutions; |
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Title: Re: You Can Turn but You Can't Hide Post by towr on Sep 2nd, 2015, 11:10am on 09/02/15 at 10:19:22, rloginunix wrote:
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