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   Author  Topic: Go  (Read 1283 times)
temporary
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Go  
« on: Jan 24th, 2008, 9:24pm »
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What should komi be set to for double optimal play to end in a tie? Is it optimal to go first or second? Provide evidence. Thishttp://en.wikipedia.org/wiki/Go_%28board_game%29
might help. I wasn't sure whether to put it in putnam(pure math) or hard, so feel free to move it to putnam if necessary.
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Re: Go  
« Reply #1 on: Jan 25th, 2008, 1:51pm »
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If you want a warm-up puzzle, you could consider "solving" Chess...
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Re: Go  
« Reply #2 on: Jan 25th, 2008, 3:39pm »
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on Jan 25th, 2008, 1:51pm, rmsgrey wrote:
If you want a warm-up puzzle, you could consider "solving" Chess...

...or the much simpler Othello (Reversi).
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Re: Go  
« Reply #3 on: Jan 25th, 2008, 5:56pm »
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Checkers has already been solved, but only in computers. Is it possible for a human to understand the optimal move without having to memorize every possible board position? Also, Go is much simpler since pieces never move or change form in any way.
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Re: Go  
« Reply #4 on: Jan 25th, 2008, 6:01pm »
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Chess has not been solved, even by computers. The best that has been accomplished is creating a computer program that can play on the same level as a grandmaster. This is a very far cry from a computer that can play a perfect game.
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Re: Go  
« Reply #5 on: Jan 25th, 2008, 6:42pm »
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on Jan 25th, 2008, 5:56pm, temporary wrote:
Also, Go is much simpler since pieces never move or change form in any way.

Nonsense, the average number of possible moves during a game of chess is about 35. For go it is much greater.  
 
on Jan 25th, 2008, 6:01pm, Icarus wrote:
The best that has been accomplished is creating a computer program that can play on the same level as a grandmaster.

Grandmasters' Elo ratings vary from 2500 to 2856, Kasparov's best mark. Most experts agree that we have now been overtaken by the top engines running on fast hardware with access to modern openings databases and 6-man endgame tablebases. An average grandmaster can now get generous odds (draw counts as win and always plays White) and still be beaten.
 
http://rybkaforum.net/cgi-bin/rybkaforum/topic_show.pl?tid=3049
 
http://rybkaforum.net/cgi-bin/rybkaforum/topic_show.pl?tid=2937
 
« Last Edit: Jan 25th, 2008, 7:36pm by ThudnBlunder » IP Logged

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Re: Go  
« Reply #6 on: Jan 25th, 2008, 7:10pm »
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I notice now that temporary said "checkers", not "chess". I don't know what has been done with checkers. But even so, I believe Go is more complex, despite its simpler rules. The table for Go is much bigger than it is for checkers.
 
In any case, the article to which temporary linked includes the line:
 
Quote:
While the strongest computer chess software has defeated top players (Deep Blue beat the world champion in 1997), the best Go programs only manage to reach an average amateur level.

 
This seems a pretty clear indication that Go is a very difficult challenge for game theory.
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Re: Go  
« Reply #7 on: Jan 25th, 2008, 8:25pm »
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Checkers has been solved in the sense that the program will never lose (as either player) playing from the starting position, but it doesn't know the optimal move for an arbitrary position.
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Re: Go  
« Reply #8 on: Jan 25th, 2008, 8:28pm »
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Why is it that humans can program computers for optimal play, but they themselves cannot obtain it?
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Re: Go  
« Reply #9 on: Jan 25th, 2008, 8:39pm »
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Same reason humans can program computers to calculate billions of digits of , but have only calculated a few hundred by hand. And essentially the same reason we can build planes to fly all over the world, but can't seem to get anywhere at all by flapping our arms.
« Last Edit: Jan 25th, 2008, 8:39pm by Icarus » IP Logged

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