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   Author  Topic: Tetris  (Read 2329 times)
nakli
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Tetris  
« on: Jul 21st, 2011, 5:17am »
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Exactly one of the following statements is true.
 
In Tetris, you can always get at least one line before losing.  
In Tetris, a sufficiently evil AI can always force you to lose without getting a single line, by providing bad pieces.  
Which one?
 
Prove it.
 
For an insight, have a look at this, which is also the source.
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Re: Tetris  
« Reply #1 on: Aug 10th, 2011, 4:42pm »
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proof by wiki...
 
http://en.wikipedia.org/wiki/Tetris#Possibility_of_indefinite_gameplay
« Last Edit: Aug 10th, 2011, 4:42pm by Noke Lieu » IP Logged

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Re: Tetris  
« Reply #2 on: Aug 10th, 2011, 10:14pm »
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That doesn't answer this question. If you only get Z and S shapes (and the width of the field is even) you can easily get at least one line: by standing them all upright next to each other.
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Re: Tetris  
« Reply #3 on: Aug 11th, 2011, 3:45pm »
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With perfect knowledge of what's coming next, you can play a Z-S game for a lot more than just one row. The killer with the Z-S game is that, once you abandon a row, it's impossible to get back to it later - the same's true with the 2*2 squares, but any other block lets you dig down in a way Z-S and 2*2 games don't.
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Re: Tetris  
« Reply #4 on: Aug 11th, 2011, 5:50pm »
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I admit I only quickly flipped through John Brzustowski's thesis (ref #40), but it seemed to be buried in there.
 
Intuitively, I that making at least one line should easy; intuition often leads me astray...
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Re: Tetris  
« Reply #5 on: Sep 6th, 2011, 6:43pm »
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and on that, I was recently introduced to 'not tetris'.
 
http://stabyourself.net/nottetris2  
 
Lovely! Difficult, frustrating, yet lovely.  
 
(best score so far was Level 6, ~5000)
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