Character Attributes
Designed by David Chinnery.
Not for use without author's permission.

There are 21 attributes describing a character. Seven attributes are physical, seven are mental, and seven for the senses.

Mental attributes:

Physical attributes:

Senses:

Balance may not be less than 30 for any character who is mobile. It is recommened that characters do not reduce hearing or sight below 50. Existing characters need to multiple attributes by 2/3; new characters will generate attributes on 2d60+30 (could scale down by factor of 10 to 2d6+3).

Dexterity, reflexes, intelligence, intuition and wisdom all affect a large number of a character's skills. The other physical and mental attributes have important effects on a character's combat and mental capabilities. Wisdom is for interpersonal skills and skills requiring a judgement call. Intuition is used in skills requiring imagination and insight.

Memory and determination should have some influence on a character's learning speed, and memory will affect how much information is retained.

Genetic Maximums:
Comeliness and senses may not be improved beyond their initial value (hence the black box). Other attributes may be improved to their genetic maximum by training.

Psychic equivalents: Some physical and mental skills correspond (this is only relevant for psychic combat, which needs to have the game mechanics developed):

Comeliness, stamina, wisdom and memory have no direct analogues.