Factions in the Cage
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Anarchists: chaos-orientated
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Athar: deal with undead
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Bleak Cabal: nihilists. Nothing matters.
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Chaos Faction: they work for Chaosium, and are the antithesis of TSR.
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Opponents of the Harmonium.
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Chaos Men: insane, chaotic. Unintelligible.
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Doom Guard: followers of entropy/things running down.
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Fated: everything is meant/fated to be/deterministic
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Free League: "The truth is out there, everyone has to find it for themselves."
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Godsmen: everyone has the opportunity to become great. They seek immortality,
successfully sometimes. They do not worship any particular deities.
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Governors aka Fraternity of Order: run the courts
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Harmonium: very lawful to the point of stupidty, also called "Hard Hats."
They seem to enforce slavery, and act as justicars and round up prisoners.
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Mercy Killers: people are better off dead, they give a helping hand.
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Sensatez: revel in sensations, generally debauched. Hedonists. You get
it.
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Sign of One: rights of the individual
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Transcendent Order: seek adventure. If it's cool, go for it.
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Zactars: a group of priests who were quite powerful several hundred years
ago and had been turned to statues in the meantime. They are in the worst
section of the lower quarter.
Trade in the Cage
Of value in order of importance, greatest to least:
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influence
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magic
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muscle
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gems
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rare animal and vegetable materials
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rare metals