The Alphatian Home System
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can get items of great power there ... we should try and get back there,
to get Zim's flying ship hoopy again. We can probably get there by the
Rainbow Bridge.
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devastated due to a war between Alphatians and Glantrians (who were giants)
in a war over who's magic was better ... probably involved multiple mages
casting extremely powerful spells - magic power was not limited in the
Home system
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disc to other worlds: can be used once/day, always to the same safe place
on a world. It opens for one hour.
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gravity there is Zero G, the small planetoids have weak gravity.
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home system is a series of worlds
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there's an island with lots of zzonga fruit in the Alphatian home system.
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there's an island with giant sheep in the Alphatian Home System and a large
star gate.
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second fleet had problems and fought giants in the Home System
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slip gate aka star gate: allows one to get between worlds. One goes from
the giant sheep island to Belthar. Has Alphatian runes which glow on it.
These are coordinates. A giant beholder appeared through this and attacked
us. There is no key sequence for Mystara from the sheep island. The beholder
came through from the Belthar side (this is several days from Belthar).
The coordinates open a portal for 60 seconds or until shut, to the far
side. Slip gates can be moved. Limited usage once/day, more usage overstresses
the gate. Maximum use 10 times/day. Overuse can result in it shutting when
you're part way through or you ending up at the wrong place or no gate.
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the Star Kingdoms comprise three worlds: Belthar, Gamma, Delthar, the merchant
guilds and pirates.
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time passed differently for those going through the storm to the Alphatian
Home System. Recommend caution with any future travel there, especially
regards possibly loss of several months of time.
We were able to get there by going to Norwold and joining the fleet from
Alpha down to Oceansend. A magical whirlwind took us to the Alphatian Home
System. Apparently this was the working of Alpaks. Charastra said to seek
command in Norwold. Alan said that in three months Norwold would be attacked,
a fleet will set sail to deal with that attack, make sure you're with it,
it will end up
in the Alphatian system.
The Alphatians and Glantrians were different factions who fled from
here after a religious war, they were followers of air and fire. The Alphatians
escaped on the Rainbow Bridge, over 2000 years ago, the world was destroyed
as they fled.
Regards divinations about the center of the circle of worlds in the
Alphatian Home system. The priest of Vanya divined that "those of keen
wit and keener blade will survive through to the end of time" - presumably
Ragnarok or immortality.
The Star Kingdoms:
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The mechant guilds know how to activate a disc to other worlds and use
it to go and get stuff to sell. They know how we can get back to Mystara.
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Belthar: true believers of the faith follow a very specific method of casting
spell ... can just code a spell program together with this, but must follow
it exactly or bad things can happen.
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Can't use compass spell to locate island of sheep from here. Suggests that
the Star Kingdoms are separate from the Home System, or at least a long
way away within it.
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Beltharian navy has 20 ships, which have ballistae with explosive tips
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according to the Beltharians: "In the beginning everyone was pure, the
gods sundered the world."
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Gammarians: have pale skin and don't use spellbooks. Have shark pack navy
and ten dragons. The navy ships are hidden until they attack (cloaking
device). The cloaking device actually causes ships to phase in and out.
They have the shrivelled heart of Alphaks in a box ... would be good
to get this to neutralize Alpaks when next he comes for us. It's brownish
and has a white bit in the middle. It's not magical.
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Delthar: have monitors and ironclads (iron-plated balls)
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Pirates: use spells and weapons