Runaway
For this project I created a texture mapping of a Genus 4 model of my own design. First I modeled the object with splines in Slide using the language Tcl. Then I ported the model to OpenGL in order to texture the object using C++. Additionally, I implemented the Loop subdivision algorithm on the model.
After creating the Genus 4 object in Slide and porting to OpenGL
After implementing Loop subdivision
Initial attemp at uniformly texturing
More advanced texturing pattern
More advanced texturing pattern
Email: | alexli@berkeley.edu |
Number: | (805) 302-0382 |
Address: | 1252 Inca Drive |
School: | University of California, Berkeley |
Major: | Electrical Engineering and Computer Science (Graduated: May 2010) |