Runaway

For this project I created a texture mapping of a Genus 4 model of my own design. First I modeled the object with splines in Slide using the language Tcl. Then I ported the model to OpenGL in order to texture the object using C++. Additionally, I implemented the Loop subdivision algorithm on the model.

 

After creating the Genus 4 object in Slide and porting to OpenGL

 

After implementing Loop subdivision

 

Initial attemp at uniformly texturing

 

More advanced texturing pattern

 

More advanced texturing pattern

 

 

 

 

 

Email:

alexli@berkeley.edu

Number: (805) 302-0382
Address:

1252 Inca Drive
Oxnard, CA 93030

School:

University of California, Berkeley

Major: Electrical Engineering and Computer Science
(Graduated: May 2010)